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Free Particle Effects Component For #Delphi XE8 Firemonkey On Android And IOS

| Delphi 11 10 XE8 XE7 XE Seattle Berlin Tokyo Rio Firemonkey Delphi Android Delphi IOS

Delphi XE8 Firemonkey Particle Effect System Android IOS | Delphi 11 10 XE8 XE7 XE Seattle Berlin Tokyo Rio Firemonkey Delphi Android Delphi IOSDeveloper Haruyuki Mohri has released a basic particle effects system component for Delphi XE8 Firemonkey through Github. A particle effects system is basically a way to draw “a large number of very small sprites or other graphic objects to simulate certain kinds of “fuzzy” phenomena” according to Wikipedia. So it can draw a lot of sprites quickly without the overhead of more complex objects. You would use it to create effects like falling snow, or explosions, or smoke. The TParticleSystem component uses a TObjectList and TCanvas.DrawBitmap to get the job done. You should be able to use this component on Android, IOS, OSX, and Windows. A demo is also included with the TParticleSystem component which shows how to use it (also see the video below). We covered a native IOS particle system demo before but this solution is cross platform. It should also work in Appmethod.

Head over and download the full source for TParticleSystem on Github for Delphi XE8 Firemonkey.

Have Delphi Firemonkey questions? Ask and get answers on StackOverflow.

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