Delphi 11 10 XE8 XE7 XE Seattle Berlin Tokyo Rio Firemonkey, Delphi Android, Delphi IOS

Motion Sensor Based Ping Pong Game Tutorial For #Delphi Firemonkey On Android And IOS

| Delphi 11 10 XE8 XE7 XE Seattle Berlin Tokyo Rio Firemonkey Delphi Android Delphi IOS

Delphi Firemonkey Ping Pong Game Tutorial Android IOS | Delphi 11 10 XE8 XE7 XE Seattle Berlin Tokyo Rio Firemonkey Delphi Android Delphi IOSBuilding games with Delphi Firemonkey is pretty straight forward and I found a simple beginners tutorial over on YouTube that demonstrates using the motion sensor in your mobile device to create a ping pong style game using simple objects. A game loop is created using a few TTimers and then the motion sensor is used to move paddles at the bottom of the screen back and forth. For a more advanced version you would really only need one timer. A ball (actually a TRectangle) bounces around the screen and off of the paddles. The tutorial itself is written in Polish but the code is easily understandable and you can run a translator like Google Chrome against it for an English version. The tutorial was built in Delphi XE7 but the code should be the same in Delphi XE8. There is a video that demonstrates the end result below. The code should work on Android, IOS, OSX, and Windows. Additionally, you should be able to follow the tutorial in Appmethod and C++Builder as well.

Head over and check out the full tutorial for building a motion sensor based ping pong game in Delphi Firemonkey.

As a follow up here is a video tutorial of building a 3D ping pong game with Delphi Firemonkey.

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